THURGADIN MELEE ARMOR

The classes classified as melee are Warrior, Bard, Shadowknight, Paladin, Rangers (ROFL :þ), Rogue, ands Monks.  Bards, Shadowknights, Warriors, and Paladins require Corroded Plate.  Monks require Eroded Leather.  Rangers, and Rogues require Corroded Chain.  All of these drop in the Arena of Kael Drakkal.

 

The Boots

For the boots you will need the appropriate type of armor for the boots slot and three crushed crushed black marble. The crushed black marble drops from drakes in Cobalt Scar, randoms in Icewell Keep, ulthorks and bulthars in Sirens Grotto, randoms in Velketor's Labyrinth, and sentients in Wakening Lands.

The Helmet

For the helmet you will need the appropriate type of armor for the head slot and crushed coral. The crushed coral drops from randoms in Icewell Keep, ulthorks and bulthars in Sirens Grotto, randoms in Velketor's Labyrinth, and sentients in Wakening Lands.

The Gloves

For the Gloves you will need the appropriate type of armor for the hand slot and three crushed topaz. The crushed topaz randoms in Cobalt Scar, ulthorks and bulthars in Sirens Grotto, randoms in Velketor's Labyrinth, and randoms in Wakening Lands.

The Leggings

For the Leggings you will need the appropriate type of armor for the leg slot and three flawed sea sapphires. The flawed sea sapphires drop from wyverns in Cobalt Scar, and rats in Dragon Necropolis.

The Breastplate

For the breastplate you will need the appropriate armor type of the chest slot and three flawless diamonds.  The flawless diamonds drop from rats in Dragon Necropolis, seductresses in Sirens Grotto, and off of Velketor and mobs in the Doljin area in Velketor's Labyrinth.

The Sleeves

For the sleeves you will need the appropriate armor type for the arms slot and three flawed emeralds.  The flawed emeralds drop from wyverns in Cobalt Scar and rats in Dragon Necropolis.

The Wristbands

For the wristbands you will need a torn enchanted wrist band and three crushed flame emeralds. The crushed flame emeralds drop from randoms in Icewell Keep, ulthorks and bulthars in Sirens Grotto, randoms in Velketor's Labyrinth, and sentients in Wakening Lands.